Jefferson's
RPGs

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This is my RPG page, and I hope you find it useful. Best viewed with sidebars (frames), this site can also be viewed without sidebars (frames).

My primary interest is in GURPS, so you'll find a lot of GURPS additions and campaigns, but don't be surprised about anything that might show up because I'm willing to play a bit of everything.

This is the guide to this site, and I've produced most of the information myself. If you're searching for links to other gaming sites see my general links page. There are a few buried links to specific pages I find very useful.

I try to make my site as generic as possible, so . . .

Generic Information

Though the information below will be most useful to GURPS players, it is suitable for use in any system.

CREATING A UNIQUE WORLD:
A short list of items to consider when creating a unique world.
CULTURAL ATTITUDES:
A system of cultural mores.
DEVELOPMENT RATINGS:
A redefinition of tech levels and the like suitable for any gaming system.
ECONOMIC STANDARDS:
A table comparing the strengths of different types of economies.
FANTASY AGRICULTURE:
A discussion of pre-modern agriculture.
PYRAMID MAGAZINE
Steve Jackson Games' online magazine Pyramid is a great resource for roleplaying resources. Click on the picture above to subscribe. Tell them "JeffWilson" (Note: no space) sent you.
RPG GLOSSARY:
This page presents and defines a wide variety of the terms used on this site and in RPGs in general.

GURPS Additions

Below you will find a number of additions to the GURPS rules.

HOUSE RULES:
The house rules I use for my GURPS campaigns.
ADVANTAGES:
Advantages for GURPS that I have created.
DISADVANTAGES:
Disadvantages for GURPS that I have created.
ENHANCEMENTS AND LIMITATIONS:
Some generic enhancements and limitations for GURPS.
SKILLS:
A variety of new skills for a number of different campaigns.
MARTIAL ARTS:
New skills, maneuvers, and weapons for the GURPS martial artist.
SPELLS:
New spells and items using standard GURPS Magic.
VOODOO:
New paths and rituals for the GURPS Voodoo magic system.
CREATURES:
A list of GURPS creatures from my campaigns.

Campaigns and Worlds

BORA-LO:
A world undergoing expanding contact with N'Ferra.
THE COUNCIL FOR PROGRESS:
An organization of deities, suitable for a variety of campaigns.
THE DARK SPHERE:
An interdimensional nexus suitable for gaming or background.
THE DARK NEBULA:
A partially developed realm of horror.
EXQUAESTIO:
A religious organization (part of The Ministry of Inquiry) in play upon the world of Celandra.
FANTASY STARS:
A highly cinematic universe combining Fantasy and Science Fiction in a way that almost anything is possible.
THE LOGRES CLUSTER:
A science fiction realm based on the legends of Camelot using Biotechnology, Mecha, and Psionics.
MASTERMIND:
A partially developed realm where robots have wiped out humanity and seek to conquer other realms.
THE MINISTRY OF INQUIRY:
A religion that could be used in almost any campaign.
N'FERRA:
A realm of adventure with elements of fantasy, religion, exploration, and super heroism.
N'FERRA PBEM:
The page for my Play By EMail game which takes place in The Dark Sphere and N'Ferra.
PRIMUS DRACO CONCILIUM:
The council of dragons. An organization of deities sharing a common interest in dragons.
THE STATE:
A campaign background in Rifts Earth for the GURPS system.
TWENTY CURRENTS CLUSTER:
A Spelljammer™ campaign environment.
THE WAR FOR REALITY:
An old GURPS campaign that I may restore someday.

Conversions

GURPS AD&D® MAGIC:
These are my house rules for converting the AD&D® magic system to GURPS.
GURPS DARK SPACE:
Simple rules to convert between GURPS and ICE's Dark Space campaign for Rolemaster.
GURPS RIFTS:
Rules to convert between GURPS and Rifts.
GURPS THE PRIMAL ORDER:
Further rules to adapt The Primal Order to GURPS.

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GURPS is a registered trademark of Steve Jackson Games Incorporated.
This site is not sponsored by Steve Jackson Games.

This page © 1999, 2000 by Jeff Wilson. This page is an original creation. It is not official and the use of any trademarks is not an endorsement by the holder of the trademark of this work. The mention or reference of any companies or products in these pages is not intended as a challenge to the trademarks or copyrights concerned.
Rifts© 1983, 1987, 1988, 1990 by Kevin Siembieda; © 1995 by Palladium Books.
GURPS © 1986, 1987, 1988, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated.
The Primal Order© 1992, 1995 by Wizards of the Coast® Inc.
The World of Synnibarr© 1980, 1985, 1987, 1989, 1991, 1993 by Raven c.s. McCracken.
All rights reserved world wide. No part of these works may be reproduced in part or whole, in any form or by any means, without permission from the copyright holder.

Rolemaster™, Space Master™, and Dark Space™ are trademarks owned by Iron Crown Enterprises.
Palladium Books ®, Rifts®, and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Coalition States™, Crazies™, Cyber-Knight™, Dog Boy™, Glitter Boy™, I.S.P.™, Juicer™, Ley Line Walker™, Mega-Damage™, Mind Melter™, NGR™, P.P.E.™,Psi-Hound™, Psi-Stalker™, Psi-Sword™, Rifter™, S.D.C.™, SAMAS™, Shifter™, Splugorth™, Techno-Wizard™, Triax™, Xiticix™ and other names and titles originally found in works published by Palladium Books are trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc.
GURPS ® and the all-seeing pyramid are registered trademark of Steve Jackson Games. Pyramid, Illuminati Online, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated or used under license. All rights are reserved by Steve Jackson Games. This material is used here in accordance with Steve Jackson Games' online policy.
Advanced Dungeons & Dragons® is a registered trademark owned by TSR, Inc. Spelljammer™ is a trademark owned by TSR, Inc.
The Primal Order™, Primal™, Primal Energy™, Primal Base™, and Primal Flux™ are trademarks of Wizards of the Coast® Inc.


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   Guild This page was created by Jefferson Wilson using the Programmer's File Editor (PFE) by Alan Phillips, and with the assistance of the Web Design Group's HTML 4.0 Reference. Validated to Valid HTML 4.0!
© 2004, 2008 by Jefferson Wilson. All rights reserved. This page last updated March 10, 2008. Contact Jeff_Wilson63@bigfoot.com with suggestions or problems.